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UX/UI Designer
Description
We are seeking an ambitious UX/UI designer to join our experienced design team at a large international IT company. In this role, you will have the opportunity to broaden your skills by working on a variety of projects across different fields, including FinTech, Healthcare, E-commerce, Logistics, E-learning, BI and others. Our supportive design community and regular meetings will foster your professional growth.
Requirements
- Proven experience as a UI/UX Designer or similar role for at least 1 year
- A portfolio showcasing design projects
- Proficiency in Figma (components, variants, variables)
- Product mindset. Ability to create design based on business goals and user needs
- Strong understanding of user-centered design principles and usability best practices
- English: conversational - Upper intermediate and higher
Responsibilities
- Designing UX and UI for enterprise and consumer products (web and mobile apps)
- Collaborating with product owners and UX-specialists from the client's side
- Building and maintaining design systems in Figma
- Creating icons, micro-illustrations, sometimes - logos
We offer
- Projects for such clients as PayPal, Wargaming, Xerox, Philips, Adidas and Toyota
- Competitive compensation that depends on your qualification and skills
- Career development system with clear skill qualifications
- Flexible working hours aligned to your schedule
- Options to work remotely
- Corporate medical insurance covering services of private and public medical centers
- English courses online
- Corporate parties and events for employees and their children
- Internal conferences, workshops and meetups for learning and experience sharing
- Gym membership compensation
- 5 days of paid sick leave per year with no obligation to submit a sick-leave certificate
Job Description
Superside is looking for an Illustrator with a strong command of Generative AI to create exceptional work for some of the world’s leading brands. You’ll combine deep illustrative craft with AI-enhanced workflows to develop compelling visuals across campaigns, branding, editorial content, and digital experiences. Illustration is your core discipline. You bring strong visual storytelling skills, can work within established brand systems, and know how to use AI to expand creative possibilities while maintaining quality and consistency.

Job Overview
We are looking for an Art Director to join Wargaming and be a part of the product team working on World of Tanks Console. The Art Director's role combines high-level creative vision with strategic leadership. You will drive a team of highly professional artists, define the visual identity of the game, and ensure that every feature on console platforms reflects a cohesive and premium look and feel. As a subject matter expert, you will work in close collaboration with game teams to identify, prototype, and implement visual solutions that elevate player experience. Reports to Studio Development Director
What will you do?
- Provide artistic leadership: Drive the overall vision of the project and ensure all artistic output aligns with the established style.
- Strategic Impact: Collaborate with Creative Directors and Product Managers to define the long-term visual strategy for WoT Console, ensuring art assets directly contribute to player engagement and monetization goals.
- Ensure art production quality and consistency: Maintain high standards across in-house teams and external contractors by establishing clear visual guidelines, review processes, and feedback loops.
- Design and maintain visual stylistics: Create and conduct the art vision of the game features.
- Act as a mentor: Guide team members to foster professional growth, focusing on creative excellence and artistic development.
- Facilitate knowledge transfer: Collaborate with the production team to integrate high-quality visual solutions into the game development pipeline.
What are we looking for?
- 3+ years of experience as an Art Lead or Art Director in the game industry (a portfolio demonstrating released projects is a must).
- Expertise in directing key art disciplines: art: concepts, environments, characters, vehicles, lighting, UI/UX, VFX, animation.
- Proven ability to design and maintain visual stylistics across a variety of artistic directions.
- Strong sense of scene composition, color, and lighting, with a deep understanding of how visuals impact gameplay.
- Solid understanding of game development principles and modern pipelines.
- Professional proficiency in English.
What additional skills will help you stand out?
- Experience in UI/UX direction.
- Proven track record in managing and leading diverse art teams.
- Basic understanding of programming/scripting to bridge the gap between art and tech.
Work mode
Hybrid
Relocation
This role is eligible for relocation & immigration support.
Salary
The salary range for this role in Vilnius is EUR 5100 monthly gross.
Benefits
- Benefits and perks are tailored to the local market and culture. Our benefits in Vilnius include:
- Additional paid time off
- Sick Leave
- Compensation
- Pregnancy and Childbirth Leave
- Benefit Career development and education opportunities within the company
- Meal Allowance
- Premium Private Health Care
- Mental well-being program (iFeel)
- Perks discounts platform (over 450 exclusive discounts)
- Personal Gaming Account
- Coffee, fruits, and snacks in the office
- Company events
- Seniority Awards
- Referral program - You can recommend the best talents to the company and receive a reward
How to apply
Please submit your CV in English to ensure smooth processing and review.
Job title: AI Creative (Illustrator)
Superside is looking for an Illustrator with a strong command of Generative AI to create exceptional work for some of the world’s leading brands. You’ll combine deep illustrative craft with AI-enhanced workflows to develop compelling visuals across campaigns, branding, editorial content, and digital experiences. Illustration is your core discipline. You bring strong visual storytelling skills, can work within established brand systems, and know how to use AI to expand creative possibilities while maintaining quality and consistency.

RESPONSIBILITIES
- Lead the creation of high-quality environments from concept through final implementation.
- Establish and maintain the visual quality bar for environments while ensuring technical and performance requirements are met.
- Create optimized environment assets, including modular kits, architecture, terrain, props, materials, and set dressing.
- Work closely with Technical Artists, Level Designers, Lighting Artists, and Engineers to balance visual quality with performance.
- Define and maintain environment art pipelines, workflows, and technical standards.
- Identify and resolve performance issues related to geometry, materials, textures, lighting, draw calls, memory usage, LODs, and asset complexity.
- Review and provide feedback on the work of Environment Artists and support their professional development.
- Collaborate with Art Direction to translate the artistic vision into scalable and technically achievable environments.
- Participate in profiling and optimization throughout production rather than treating optimization as a final-stage task.
REQUIREMENTS
- Strong professional experience as a Senior or Lead Environment Artist in game development.
- Excellent portfolio demonstrating visually compelling, production-ready environments.
- Strong understanding of real-time optimization and the ability to make informed trade-offs between visual fidelity and performance.
- Advanced knowledge of environment production pipelines, modular workflows, LODs, materials, shaders, texture optimization, and asset budgets.
- Strong proficiency with industry-standard 3D tools and experience working in Unreal Engine and/or Unity.
- Good understanding of lighting, composition, scale, color, and environmental storytelling.
- Ability to profile environments, identify technical bottlenecks, and collaborate with technical teams to resolve them.
- Leadership and mentoring experience, with the ability to provide clear and constructive artistic and technical feedback.
- Strong communication and cross-functional collaboration skills.
BENEFITS
We are passionate about fostering a supportive environment for our team, so we prioritize the physical, mental, and emotional well-being of our employees through a comprehensive Benefits Program. This includes unlimited Flexible Time Off and a personalized career roadmap for each employee. By investing in professional development through training and educational opportunities, we ensure that our team thrives both personally and professionally. Together, we’re not just building a business; we’re cultivating a community that values creativity, collaboration, and the transformative power of play.

Designer, Web, Presence & Platform
What you’ll do
As a Designer on the Presence team, you'll contribute to the strategy and execution of Stripe’s most visible web surfaces. You’ll design new product pages, evolve storytelling for specific industries or audiences, and refine reusable patterns that make it easier to scale exceptional work across stripe.com. This is a high-impact role for a thoughtful, collaborative designer who deeply values visual craft, user clarity, and iteration. We’re looking for someone who’s excited to operate at the intersection of storytelling, systems, and scale—and who takes pride in the pixels. Your work will directly shape how millions of users understand Stripe, and help convert interest into action across a range of audiences—from founders to enterprise CTOs.
Responsibilities
- Design new and improved experiences across stripe.com, including product, industry, and solution landing pages
- Collaborate with engineers, PMMs, and content designers to define problems, explore solutions, and bring them to life
- Partner with other designers to maintain and evolve systems that uphold Stripe’s design standards at scale
- Balance storytelling with usability to create pages that are engaging, credible, and easy to navigate
- Use user research, user testing, and data to guide and validate your decisions
- Participate in critique and feedback sessions, contributing to the overall quality bar of the team
- Demonstrate a meticulous attention to craft—ensuring designs are not only functional, but visually excellent
Who you are
Minimum requirements
- 2–4 years of relevant design experience, ideally in web or product marketing contexts
- A strong portfolio of web design work that demonstrates exceptional visual design skills, systems thinking, and attention to detail
- Ability to independently scope and lead small to medium-sized projects
- Strong communication skills and a collaborative mindset
- Fluency in layout, typography, color, hierarchy, and interaction fundamentals
- Comfortable using Figma and working in component-based systems
- Experience working on CMS-driven websites and modular systems
Preferred qualifications
- Familiarity with front-end development workflows or an ability to speak fluently with engineers
- Understanding of web performance, accessibility, and SEO best practices
- Experience designing for international audiences or multilingual websites
- Previous experience in fast-paced, cross-functional environments
How we work
We care deeply about craft—but also about moving with urgency and focus. We seek feedback early and often, because we believe design gets stronger through collaboration and iteration. We keep our users front and center—whether that’s a small business owner evaluating Stripe for the first time, or a CTO trying to understand a complex product at a glance. And we take pride in delivering work that is not only beautiful and precise, but that delivers clear, measurable impact. We value curiosity, humility, and resilience. You’ll do well here if you love to learn, enjoy working across disciplines, and bring energy and optimism into your work. This is a great opportunity for someone eager to grow. Designers on the Presence team have gone on to lead major product launches, shape system-wide improvements, and take on leadership roles. You'll be supported by experienced peers and have space to develop your craft, influence, and ownership over time.

Responsibilities
- Design engaging & challenging core gameplay loops, player experiences, and monetization strategies.
- Partner with external studios in Turkey throughout the new game development pipeline, from early concepts to playable builds.
- Design new mechanics that enhance depth and progression while fitting seamlessly into the game’s design approach.
- Evaluate player data, identify trends, and optimize level funnels for retention and monetization.
- Collaborate cross-functionally with developers to align with overall product goals.
- Keep an eye on top-performing games to understand market trends and extract insights.
Required Skills, Knowledge and Expertise
- At least 3+ years of experience as a game designer, or in a similar field.
- Professional experience in game design, with the ability to contribute across mechanics, systems, progression, and player experience.
- Confidence using data and player insights to identify design problems and recommend solutions.
- Strong creative and problem-solving skills, with the ability to collaborate and communicate effectively with cross-functional stakeholders to align design with the product vision.
- Advanced analytical skills, ability to spot patterns and trends
- Experience with balancing levels and funnel optimization
- Fluency in Turkish and the ability to communicate effectively with Turkish-speaking studio teams.
Desired Skills
- Game design experience as a publisher in puzzle genres is a huge plus
- Experience with liveops, A/B testing, or data-informed iteration cycles.
- Familiarity with Figma or similar visual collaboration software for mock-ups
- Proficient using AI tools for generating early prototypes
- Track record of publishing/working on successful hypercasual, casual, or AAA titles

Job title: Staff Product Designer
What you’ll do
Define elegant and well-considered product experiences that accelerate sales workflows for the Guide CI Product area. You will design product experiences for Outreach’s innovative AI-powered sales execution platform, focusing on one core product line: Guide - Conversational Intelligence solution. You’ll collaborate with teams that own some of the most frequently used product surfaces on the platform and shape the product’s vision and roadmap with cross-functional partners. This is an opportunity to work on true craft, define seamless workflow experiences, and grow your skills within Outreach’s international Product Design team.
Who you are
- Talented designer with passion for defining workflow experiences and executing detailed interaction & UI designs
- Collaborative and capable of shaping product vision and roadmap with cross-functional partners
- Thrives in a fast-paced environment and eager to grow professionally
Tech stack
Not specified in the provided content.
Team description
You will join Outreach’s highly skilled, international Product Design team and work with teams that own core product surfaces related to the Guide CI (Conversational Intelligence) solution.
Where you’ll fit
Work on one of Outreach’s core product lines—Guide CI—defining experiences that accelerate sales workflows and contribute to a broader AI-powered sales execution platform.
Benefits & perks
Not specified in the provided content.
Requirements & qualifications
Not specified in the provided content.
Additional information
Check out a demo of the CI solution from one of Outreach’s customers: https://www.youtube.com/watch?v=U0PpdDr6F9I
Overview of our latest AI innovations: www.outreach.io/ai-agents

Senior Product Designer - Compute, Nebius Console
About Nebius: Nebius is leading a new era in cloud infrastructure for the global AI economy. We are building a full-stack AI cloud platform that supports developers and enterprises from data and model training through to production deployment, without the cost and complexity of building large in-house AI/ML infrastructure. Built by engineers, for engineers. From large-scale GPU orchestration to inference optimization, we own the hard problems across compute, storage, networking and applied AI. Listed on Nasdaq (NBIS) and headquartered in Amsterdam, we have a global footprint with R&D hubs across Europe, the UK, North America and Israel. Our team of 1,500+ includes hundreds of engineers with deep expertise across hardware, software and AI R&D. About the role Nebius is building cloud infrastructure and AI platforms used at scale. We are looking for a Senior Product Designer to join the Nebius Console team and lead the design of Compute experiences: complex, high-impact workflows used by technical teams to create, configure, monitor, and manage cloud resources. This role is for a designer who enjoys working with complex systems, understands the value of clear interaction models, and can turn technical depth into intuitive, reliable product experiences.
What you'll do
- Own end-to-end design for Compute features in Nebius Console, from discovery and problem framing to delivery, launch, and iteration.
- Design clear, scalable workflows for complex cloud infrastructure scenarios, including resource creation, configuration, management, monitoring, and troubleshooting.
- Translate business goals, technical constraints, and user needs into coherent user journeys, information architecture, and interaction models.
- Partner closely with Product Managers, Engineers, Designers, UX Researchers, and other stakeholders throughout the product lifecycle.
- Explore and validate design hypotheses through user insights, prototypes, product data, and feedback from internal and external users.
- Clearly present design solutions, trade-offs, and rationale to cross-functional teams.
- Work closely with engineers during implementation to ensure high-quality execution and consistency.
- Contribute to the development and maintenance of the design system, improving consistency, usability, and quality across Nebius Console.
- Collaborate within a strong design team through reviews, critiques, shared patterns, and design system contributions.
Required qualifications
- 6+ years of experience as a Product Designer working on digital products.
- Strong product thinking and the ability to approach design through connected user scenarios, product goals, and system constraints.
- Experience designing complex B2B, SaaS, developer tools, infrastructure, or admin products.
- Ability to balance usability, consistency, technical feasibility, and innovation in complex systems.
- Strong systems thinking, attention to detail, and ability to work in a structured, systematic way.
- Strong proficiency in Figma, including complex flows, components, variants, and interactive prototypes.
- Ability to communicate design decisions clearly and constructively with both product and engineering teams.
Nice to have
- Experience designing cloud consoles, infrastructure platforms, developer tools, or other technically complex products.
- Familiarity with cloud concepts such as virtual machines, compute resources, networking, storage, quotas, permissions, or monitoring.
- Experience with UX research, usability testing, customer interviews, or feedback analysis.
- Ability to communicate effectively with engineers using basic HTML, CSS, and JavaScript terminology.
- Experience working with design systems at scale.
What we offer
- Competitive salary and a comprehensive benefits package.
- A clear and meaningful area of ownership within one of the core parts of the cloud platform.
- Opportunities for professional growth as the product, design team, and platform scale.
- Flexible work arrangements, with hybrid and remote options depending on location
- A collaborative, product-focused environment with close design–engineering partnership.
- A strong design team with space for thoughtful critique, shared standards, and high-quality product work.
Perks and culture
- Benefits & Perks: Competitive compensation
- Career growth and learning opportunities
- Flexibility and ownership
- Collaborative and innovative culture
- Opportunity to work on impactful AI projects
- International environment and talented teams
If you enjoy designing complex products, working closely with engineers, and turning technical infrastructure into clear and reliable user experiences, we would be glad to hear from you!

Job Overview
We’re excited to launch a groundbreaking AAA game project - World of Tanks: HEAT and are looking for passionate, creative Senior Concept Artist Generalist to join our talented team. Our studio fosters a collaborative environment where your ideas are valued and your contributions will have a direct impact on the game’s success.
Our team is a mix of industry veterans and fresh talent, dedicated to pushing the boundaries of what games can be. If you thrive in a dynamic atmosphere and are eager to shape an exciting AAA title from the ground up, we want to hear from you! Join us in creating something truly special in the gaming world. Your next big opportunity awaits!
Reports to
Art Director
What will you do?
- Environment Design: create concept art for game environments, mostly exteriors, to enhance player exploration and engagement
- Prop and Object Design: generate concept art for props, objects, and interactive elements within the game world, adding detail and depth to the overall environment and gameplay experience
- UI/UX Design: collaborate with the UI/UX team to design backgrounds for user interfaces
- Marketing Materials: produce concept art for marketing materials, including key art, promotional images, and visual assets used in trailers and advertisements, to attract and engage players
- Storyboarding: assist in the creation of storyboards and visual sequences to visualize narrative elements, cutscenes, and gameplay scenarios, aiding in communication and planning
- Iteration and Revision: iterate on concept designs based on feedback from stakeholders, making necessary revisions to enhance aesthetics, functionality, and alignment with project goals
What are we looking for?
- Proven Experience: a strong portfolio demonstrating your concept art skills across a variety of styles and themes within the gaming industry
- Artistic Skills: proficiency in digital art tools and software, such as Photoshop, Procreate, or equivalent applications, with a keen understanding of composition, color theory, and visual storytelling
- Creativity: ability to generate original and innovative concepts that push the boundaries of visual design while staying true to the project's artistic direction
- Collaboration: strong communication and collaboration skills to effectively work within a multidisciplinary team and translate concepts into tangible assets that meet project requirements
- Adaptability: the flexibility to adapt your artistic style and approach to suit different project requirements, themes, and artistic directions
- Time Management: ability to manage multiple tasks and meet deadlines in a fast-paced and dynamic environment without compromising quality
- Passion for Games: a genuine passion for video games and a deep understanding of how concept art contributes to the overall gaming experience, driving player immersion and engagement
- English: upper-intermediate level or higher
What additional skills will help you stand out?
- Experience with 3D Software: familiarity with 3D modeling software, such as Maya or Blender, to create basic 3D mockups or reference models for concept art
- Experience with game engines
- Traditional Art Skills: proficiency in traditional art techniques, such as sketching, painting, or sculpting, to complement digital concept art creation and enhance visual storytelling
- Storyboarding Experience: previous experience in storyboarding or sequential art for visual storytelling purposes, aiding in the development of narrative-driven content
Work mode
Onsite
This role is eligible for relocation & immigration support
Benefits
- 21 days annual leave (additional days based on years of service: up to 25 days)
- Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
- Sick Leave (10 days top-up to statutory allowance per year)
- Maternity Leave (18 weeks top-up to statutory allowance per case)
- Career development and education opportunities within the company
- English Language courses fully covered by the company upon Manager’s approval
- Private Health Care
- Mental well-being program (iFeel)
- Onsite gym and spa
- Free parking close to the Nicosia offices, based on availability
- Free drinks-equipped kitchen in every floor building
- Eurobank benefits (if applicable)
- Employee discounts (e.g. restaurants, bars, etc.)
- Personal Gaming Account
- Onsite canteen with subsidized prices for food and drinks
- Company events, Social Clubs
- Seniority Awards
- Referral program - You can recommend the best talents to the company and receive a reward
Please submit your CV in English to ensure smooth processing and review.

Instructional Designer, Nebius Academy
The role
We are looking for an Instructional Designer to join our Nebius Academy team. In this position, you will be responsible for developing courses on Nebius AI Cloud for different target audiences. Nebius Academy is an international online learning platform that helps individuals and teams master AI and cloud technologies. We offer hands-on, industry-relevant training for both B2C and B2B audiences, combining technical expertise with real-world application to deliver impactful, scalable learning experiences. 💡 Please note that after applying for this position, you will be required to complete a test assignment.
Your responsibilities will include:
- Participate in learning needs analysis and high-level course design with the Product Manager and SME.
- Map learning outcomes for the whole course and for each module and lesson.
- Translate SME materials into clear, learner-friendly educational content.
- Design practice exercises and learning aids.
- Collaborate with the production team to create visual content.
- Audit existing courses for cognitive load, difficulty, and alignment with goals.
- Work with student feedback and SME recommendations for continuous improvement.
- Adapt course materials for different target audiences (onboarding, certification, etc.).
- Maintain a backlog of improvements and keep course documentation up to date.
We expect you to have:
- At least 3 years of experience as an Instructional Designer or similar role.
- Proven experience working with technical topics (software engineering, data science, etc.).
- Deep knowledge of digital learning design frameworks and principles.
- Ability to develop various educational content forms (long reads, video, assessments).
- Proficiency in modern tools such as Figma, HeyGen, and Supademo.
- Proficiency in leveraging AI tools such as ChatGPT to support content creation, research, and instructional design, while applying appropriate critical review and quality control.
- High level of English proficiency.
It will be an added bonus if you have:
- Experience with customer education and software instructions.
- Experience with certification programs (AWS, Google Cloud, Azure).
Benefits & Perks:
- Competitive compensation
- Career growth and learning opportunities
- Flexibility and ownership
- Collaborative and innovative culture
- Opportunity to work on impactful AI projects
- International environment and talented teams
What it's like to work at Nebius:
Fast moving - Bold thinking - Constant growth - Meaningful impact - Trust and real ownership - Opportunity to shape the future of AI

Job description
CaptivateIQ is looking for a Senior Manager of Product Design to lead design for our Product Platform — the shared capabilities that products across CaptivateIQ build on. You'll lead a team responsible for making these capabilities feel like one coherent, trustworthy system rather than a collection of tools. Because platform decisions often affect multiple products and teams, this role requires strong systems thinking, design judgment, and the ability to drive decisions across organizational boundaries. This is a player-coach role. You'll lead a team of product designers while staying close to the work, personally shaping high-leverage problems and setting the quality bar. You'll report to the Head of Design and partner closely with Product and Engineering leadership on the strategy and evolution of CaptivateIQ's platform.
Senior Product Designer
Ditto helps teams manage their copy from design to production with a single source of truth. Over 3600 teams (from Fortune 500 companies to startups!) currently use Ditto.
What you’ll do
- Defining and designing our core product, from strategy to execution. As the second designer on our team, you’ll have an outsized impact on defining not only what Ditto is and how it works, but what we do next.
- Shaping the company and our culture. You will help us further and deepen our design-driven approach to building products by working in the open together with developers and customer-facing team members, sharing intentionally and thoughtfully, and collaborating cross-functionally end-to-end.
Who you are
- Strong product design skills with demonstrable taste and craft, from research and ideation to interaction and interface design, with particular focus on tools supporting complex user workflows.
- A bias for systems thinking—how people, data, and design solutions flow and relate and fit together.
- Interest and experience working in developer concepts, tooling, and workflows
- Experience working cross-functionally with engineering partners from design to implementation.
- Ability to manage complexity and ambiguity; able to break down big, hairy problems into actionable, meaningful product solutions.
- High agency and ownership in driving projects from discovery to delivery.
- Empathy, humility, and clarity in sharing ideas, giving and receiving feedback, and making decisions.
- At least 4+ years of experience in a related role.
- A love and appreciation for words, copy, and writing.
Requirements
- 4+ years of product design experience.
- Experience designing for complex user workflows and tools.
- Comfort working across strategy, research, and execution.
What you’ll get
We’re an early member of the design team at a remote-first startup, offering an opportunity to shape the product and the company from the ground up. We value collaboration, learning, and clear communication.
Tech stack
Not specified in the listing.
Benefits & perks
Not specified in the listing.
Team description
Ditto is a design-driven company where design and engineering own the product lens. The role is for an early member of the design team, second designer, with high impact on product direction and company culture.
How to apply
Please include in your application: a link to your portfolio; a short note about the most interesting or surprising thing you learned during a design or research effort.

Senior Manager, Art Direction, Skins – League of Legends
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played PC game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. Associate Art Directors at Riot oversee the quality and management of a team with a focus on Mission, Direction, and Cohesion. Your scope of responsibilities covers an entire initiative. These responsibilities include overall culture, performance, and growth of your direct reports.
What you'll do
Responsibilities:
- Oversee art direction for League of Legends cosmetics, from concept through final in-game assets, ensuring every piece expresses clear thematic vision, craft excellence, and strong player resonance.
- Define and uphold the artistic vision, craft standards, and success criteria that drive clarity, readability, and emotional impact across cosmetics.
- Partner with production to ensure pipelines support sustainable quality.
- Translate Riot LA’s creative vision into actionable direction for craft leads and teams.
- Partner closely with Riot LA Creative and Product leadership to interpret and implement League of Legends’ creative and artistic vision for cosmetics, ensuring alignment with global quality standards, champion identity, and thematic intent.
- Champion player clarity and fantasy in every cosmetic, guiding teams to create visually exciting, thematically cohesive, and gameplay-readable art.
- Collaborate across Riot LA and Singapore to maintain alignment, manage feedback, and resolve challenges across all stages of production.
- Build strong, trust-based relationships with Riot LA Creative, Art, and Product partners through transparency, reliability, and consistent delivery.
- Remove creative and operational blockers to enable sustainable delivery, and partner closely with Riot LA and Singapore cosmetics leadership to align on art direction, share best practices, and ensure visual consistency across regions.
- Mentor and grow craft leads, fostering both creative excellence and leadership confidence.
- Inspire teams to push boundaries while maintaining League’s distinctive visual identity.
- Foster a healthy, inclusive, and creatively charged team culture that encourages experimentation, feedback, and continuous improvement—aligned with Riot’s values and player focus.
- Success in this role comes from translating Riot LA’s creative and product vision into inspiring, high-quality cosmetic content. You’ll align cross-regional teams, synthesize feedback, and guide Singapore’s artists to deliver work that embodies League’s clarity, craft excellence, and champion fantasy—bringing joy to players around the world.
Requirements
- Deep experience with the game art production pipeline, across multiple art disciplines.
- Proven success in art direction and people management.
- Strong background collaborating with external vendors and co-development partners.
- Skilled in stakeholder management, prioritization, and navigating ambiguity.
- Fluent in English, able to clearly communicate creative direction and goals.
- Deep expertise in League of Legends —its champions, visual identity, and player expectations for cosmetic content—with strong player empathy to evaluate work for clarity, readability, and delight.
Desired Qualifications
- Experience planning and maintaining production schedules in partnership with producers or development managers.
- Broad experience shipping stylized AAA content.
- Familiarity with outsourcing workflows and end-to-end pipelines.
- Engine experience (Unreal, Unity, or proprietary).
- Multilingual skills (Mandarin or other regional languages).
Perks and Benefits
- Full relocation support
- Comprehensive health insurance for you, your spouse, and children
- Open paid time off
- Retirement benefits with company matching
- Life insurance, parental leave, plus short-term and long-term disability
- Play Fund so you can deepen your knowledge of our players and community through games
- We’ll double down on your donations of time and money to non-profits

Combat Game Designer
About Nexters
Nexters is an international game development company that strives to introduce the joy of core gaming experiences to casual players. In 2021 we went public and listed on the NASDAQ (GDEV). Nexters is part of the GDEV holding, which includes not only Nexters, but also Cubic Games, Royal Ark, Game Gears and Light Hour Games studios. Our people work worldwide from offices in Cyprus, Armenia, and Kazakhstan or remotely. We want brilliant professionals who love building great games in a team with one of the best cultures.
About your role
We're looking for a Combat Game Designer to join our flagship project, Hero Wars: Alliance—someone who's passionate about shaping how combat feels to players: ability mechanics, readability, pacing, visual feedback, and how heroes actually perform in battle.
It's important to understand how every new mechanic affects game balance, the meta, hero synergies, counter-picks, and the existing hero roster. That's why a strong foundation in balance design is essential for this role.
What you'll do:
- Design ability mechanics for new heroes.
- Define how abilities feel and how clearly they are communicated during combat.
- Analyze how players actually use heroes in battle.
- Work with balance, synergies, and the constraints of the existing combat system.
- Own features throughout the entire lifecycle—from concept and GDD to release, analysis, and future iterations.
- Collaborate closely with developers, artists, UI/UX designers, analysts, and other stakeholders.
We hope that you have
- 5+ year of experience in Game Design
- Strong knowledge of successful mid-core games (Battler), including LiveOps practices.
- Experience working on LiveOps for existing projects using a data-driven approach.
What we offer
- Healthcare: Medical care program (including dental service) or medical care compensation are available for you wherever you wish to work. The basic medical care program is also available for your family members if you choose to work from our official locations – Cyprus, Armenia, and Kazakhstan.
- Work, life, and balance: Paid vacation days and sick leave. You can work at one of our comfortable offices in official locations or from home.
- Sports: Yoga, football, and volleyball options in official locations.
- Relocation support: Relocation package available if joining us in one of our official locations.
- Skills improvement: Online English courses; Greek and Armenian language lessons for staff in Cyprus or Armenia. Opportunities for game jams, hackathons, conferences, and meetups as expert speakers.
- Community; ESG: Support for local communities and social initiatives; sustainability strategy and charity projects.
- Work format: In one of the company's offices in Armenia, Kazakhstan, Cyprus or remotely.

Responsibilities
- AI-Assisted Prototyping & Vibe Coding
- Build interactive prototypes and design explorations using AI coding tools ( Claude Code, Cursor, v0, Framer, or similar) — reaching for code as your primary creative tool.
- Design and prototype AI-assisted product solutions (agents, copilots, generation and automation tools) together with product and engineering.
- Build and iterate prompt → flow → result pipelines; contribute reusable prompt patterns and workflow libraries.
- Use no-/low-code tooling (Webflow, Retool, Zapier) where possible to reduce dependency on core engineering.
- Move prototypes to production in close collaboration with engineers, ensuring smooth handoff and feasibility.
- UI/UX Design
- Turn ideas into clear UX flows, wireframes, and high-fidelity mock-ups in Figma when needed.
- Bring strong visual and interaction design craft to everything you build — hierarchy, clarity, motion, and micro-interactions.
- Create partner-facing materials: product presentations, landing pages, one-pagers, and infographics for go-to-market and integrations.
- Discovery, Research & Experimentation
- Contribute to discovery: interviews, JTBD, surveys, CJMs, and help translate insights into product decisions.
- Validate solutions and hypotheses through quick tests and experiments.
- Collaborate with analytics to define success metrics and interpret experiment results.
- Monetization UX
- Translate monetization and growth ideas into concrete prototypes, UX changes, and experiments.
- Design and iterate flows for D2C, in-app/F2P, and LiveOps scenarios (shops, offers, bundles, events).
- Bridge Business ↔ Design ↔ Tech
- Translate business problems and partner needs into clear artifacts: flows, specs, clickable prototypes, and simple documentation.
- Work closely with engineers to ensure feasibility and a smooth path from prototype to production.
- Contribute to internal standards for AI-assisted workflows, UX quality, and visual consistency (without direct people-management).
Qualifications & Skills
- 5–7+ years in product design, UX/UI, or a hybrid design-engineering role.
- Hands-on experience with AI coding tools (Claude Code, Cursor, v0, or similar) — you use these to build and prototype, not just explore ideas.
- A genuine passion for vibe coding and AI-assisted prototyping; someone actively building this muscle, not just aware of it.
- Confident in Figma for UX flows, wireframes, and high-fidelity design when required.
- Proven AI production experience: building prompt + workflow pipelines and shipping automated or AI-assisted flows into real use.
- Strong UI skills: visual clarity, hierarchy, attention to detail, and the ability to make prototypes feel polished.
- Strong UX thinking: flows, structure, consistency, and edge cases — able to design connected product experiences, not just individual screens.
- Research skills: experience contributing to discovery (interviews, JTBD, CJM), usability tests, and surveys.
- Analytics & experiments: comfortable framing hypotheses, reading A/B-test results, and connecting UX changes to business metrics.
- Strong written and verbal communication in English — able to align stakeholders around your solutions.
Nice to Have
- Strong track record of designing and shipping D2C and F2P / in-app monetization experiences (shops, checkouts, promotions, LiveOps).
- Experience in the gaming industry or working with game developers / publishers.
- Ability to write functional front-end code (HTML/CSS/JS/React) to build prototypes independently.
- Deep craft in interaction design, motion, and design systems; experience contributing to or maintaining a design system.
- Broad understanding of modern product architecture (APIs, client–server patterns, microservices, cloud).
- Experience with no-code / low-code tools such as Webflow, Retool, Zapier, or similar.
- Experience in a fast-paced startup or scale-up environment.
- Familiarity with growth design principles (conversion optimisation, funnel analysis, pricing presentation).
- Additional language skills relevant to key markets (e.g. Russian, Malay, Chinese).
Salary: $65,000 - $80,000 a year
Benefits
We are passionate about fostering a supportive environment for our team, so we prioritize the physical, mental, and emotional well-being of our employees and their families through a comprehensive Benefits Program. This includes 100% company-paid medical, dental, and vision plans, unlimited Flexible Time Off, and a personalized career roadmap for each employee. By investing in professional development through training and educational opportunities, we ensure that our team thrives both personally and professionally. Together, we’re not just building a business; we’re cultivating a community that values creativity, collaboration, and the transformative power of play.
Equal Employment Opportunity Statement
Xsolla is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. We do not discriminate based on race, color, religion, sex, national origin, age, disability, sexual orientation, gender identity, or any other characteristic protected by law.
Criminal History Consideration
For the AI Prototyping Expert, we will conduct a background check that may include the following: criminal history check; employment verification; education verification. The background check is relevant to this position because of the following role responsibilities: accessing confidential company data; ensuring compliance with regulatory requirements; handling sensitive financial information/managing budgets/accessing funds.
Rights Under the Fair Chance Act
Applicants are encouraged to inquire about their rights under the Fair Chance Act. If you have questions regarding our hiring practices, please contact careers@xsolla.com. We may use AI tools to support parts of the hiring process; final decisions are made by humans.

Economy Game Designer
What you'll do:
- Own features from concept through post-mortem.
- Design the economy of events, rewards, progression, and offers.
- Understand resource loops, dynamic systems, and game economics.
- Work with analytics before and after launch.
- Balance the value of new content so that it strengthens the product rather than undermining existing systems.
- Collaborate with Product Owners, analysts, developers, UI/UX designers, artists, and other stakeholders.
We hope that you have
- 5+ year of experience in Game Design
- Strong knowledge of successful mid-core games (Battler), including LiveOps practices.
- Experience working on LiveOps for existing projects using a data-driven approach.
What we offer
- Healthcare — Medical care program (including dental service) or medical care compensation; basic program available for family members when working from official locations (Cyprus, Armenia, Kazakhstan).
- Work, life, and balance — Paid vacation days and sick leave; work from official locations or remotely.
- Sports — Access to yoga, football, volleyball at official locations.
- Relocation support — Relocation package for joining official locations.
- Skills improvement — Online English courses; Greek and Armenian lessons; participation in game jams, hackathons, conferences, meetups as speakers.
- Community; ESG — Support for local communities and social initiatives; sustainability and charity involvement.
- Work format — In offices in Armenia, Kazakhstan, Cyprus or remote.
Who you are
- Economy Game Designer with a focus on progression, rewards, events, offers, and new content.
- Understanding of how much gold, emeralds, and other resources players earn and spend; ability to assess how new content affects existing systems.
- Strong systems thinking and knowledge of the 4X market; experience with LiveOps and/or mid-core projects; understanding of how economies influence player behavior.
Team description
Join the team behind Hero Wars: Alliance, a fast-growing mid-core battler/4X game; work with Product Owners, analysts, developers, UI/UX designers, artists, and other stakeholders.
AI Creative Director / AI Associate Creative Director
Superside is seeking visionary AI Creative Directors/Associate Creative Directors to guide a globally distributed team across branding, ad and social creative, presentations, print, and landing pages. In this high-impact role, you’ll shape the future of AI-enhanced creativity by integrating generative tools into our design workflows, elevating both quality and efficiency. You’ll lead by example as both a maker and a mentor, balancing hands-on creative work with strategic guidance. Collaborating with some of the world’s most ambitious brands, you’ll inspire cross-functional teams, develop human-centered creative strategies, and help build a scalable design practice rooted in experimentation, feedback, and continuous improvement.

Job Description
Senior Concept Artist Generalist (World of Tanks: HEAT)
What you will do
- Environment Design: create concept art for game environments, mostly exteriors, to enhance player exploration and engagement
- Prop and Object Design: generate concept art for props, objects, and interactive elements within the game world, adding detail and depth to the overall environment and gameplay experience
- UI/UX Design: collaborate with the UI/UX team to design backgrounds for user interfaces
- Marketing Materials: produce concept art for marketing materials, including key art, promotional images, and visual assets used in trailers and advertisements, to attract and engage players
- Storyboarding: assist in the creation of storyboards and visual sequences to visualize narrative elements, cutscenes, and gameplay scenarios, aiding in communication and planning
- Iteration and Revision: iterate on concept designs based on feedback from stakeholders, making necessary revisions to enhance aesthetics, functionality, and alignment with project goals
What are we looking for?
- Proven Experience: a strong portfolio demonstrating your concept art skills across a variety of styles and themes within the gaming industry
- Artistic Skills: proficiency in digital art tools and software, such as Photoshop, Procreate, or equivalent applications, with a keen understanding of composition, color theory, and visual storytelling
- Creativity: ability to generate original and innovative concepts that push the boundaries of visual design while staying true to the project's artistic direction
- Collaboration: strong communication and collaboration skills to effectively work within a multidisciplinary team and translate concepts into tangible assets that meet project requirements
- Adaptability: the flexibility to adapt your artistic style and approach to suit different project requirements, themes, and artistic directions
- Time Management: ability to manage multiple tasks and meet deadlines in a fast-paced and dynamic environment without compromising quality
- Passion for Games: a genuine passion for video games and a deep understanding of how concept art contributes to the overall gaming experience, driving player immersion and engagement
- English: upper-intermediate level or higher
What additional skills will help you stand out?
- Experience with 3D Software: familiarity with 3D modeling software, such as Maya or Blender, to create basic 3D mockups or reference models for concept art
- Experience with game engines
- Traditional Art Skills: proficiency in traditional art techniques, such as sketching, painting, or sculpting, to complement digital concept art creation and enhance visual storytelling
- Storyboarding Experience: previous experience in storyboarding or sequential art for visual storytelling purposes, aiding in the development of narrative-driven content
Work mode
Onsite
Relocation
This role is eligible for relocation & immigration support
Salary
The salary range for this role in Vilnius is EUR 4500-6000 monthly gross.
Benefits
- Benefits and perks are tailored to the local market and culture. Our benefits in Vilnius include:
- Additional paid time off
- Sick Leave
- Pregnancy and Childbirth Leave
- Benefit Career development and education opportunities within the company
- Meal Allowance
- Premium Private Health Care
- Mental well-being program (iFeel)
- Perks discounts platform (over 450 exclusive discounts)
- Personal Gaming Account
- Coffee, fruits, and snacks in the office
- Company events
- Seniority Awards
- Referral program - You can recommend the best talents to the company and receive a reward
How to apply
Please submit your CV in English to ensure smooth processing and review.

Responsibilities
- Act as the design owner for data visualization at Nebius Platform and Nebius Grafana, establishing best practices and ensuring consistency across all observability experiences.
- Work closely with Observabily Product Managers, Engineers, and other stakeholders throughout the product lifecycle
- Design clear, scalable interfaces for complex cloud and AI infrastructure products
- Translate business goals, technical constraints, and user needs into coherent user flows and interaction models
- Clearly present design solutions and rationale to cross-functional teams
- Contribute to the development and maintenance of the design system, ensuring consistency and quality across the product
- Contribute to the design of other Compute services in Nebius Console when needed.
Required qualifications
- Several years of experience designing data visualizations and dashboards for observability, monitoring, analytics, or similar products.
- Deep understanding of data visualization and information visualization principles, including visual hierarchy and selecting appropriate visualization techniques for different use cases.
- Strong understanding of metrics, time-series data, and how users interpret and analyze them.
- Ability to define and drive best practices for dashboard design and data visualization across the platform.
- Ability to balance usability, consistency, and innovation in complex systems.
- Solid understanding of the product design process, including discovery, validation, and delivery.
- Experience collaborating with designers in a shared product and design system environment.
Nice to have
- Familiarity with UX research and usability testing methods
- Experience with cloud consoles, or other high-complexity web applications
- Ability to communicate effectively with engineers using HTML, CSS, and JavaScript terminology.
What you'll do
- Act as the design owner for data visualization at Nebius Platform and Nebius Grafana, establishing best practices and ensuring consistency across all observability experiences.
- Work closely with Observabily Product Managers, Engineers, and other stakeholders throughout the product lifecycle
- Design clear, scalable interfaces for complex cloud and AI infrastructure products
- Translate business goals, technical constraints, and user needs into coherent user flows and interaction models
- Clearly present design solutions and rationale to cross-functional teams
- Contribute to the development and maintenance of the design system, ensuring consistency and quality across the product
- Contribute to the design of other Compute services in Nebius Console when needed.
Who you are
- Several years of experience designing data visualizations and dashboards for observability, monitoring, analytics, or similar products.
- Deep understanding of data visualization and information visualization principles, including visual hierarchy and selecting appropriate visualization techniques for different use cases.
- Strong understanding of metrics, time-series data, and how users interpret and analyze them.
- Ability to define and drive best practices for dashboard design and data visualization across the platform.
- Ability to balance usability, consistency, and innovation in complex systems.
- Solid understanding of the product design process, including discovery, validation, and delivery.
- Experience collaborating with designers in a shared product and design system environment.
Tech stack
Not explicitly specified in the listing.
Team
Observabily Product Managers, Engineers, and other stakeholders across Nebius Platform and Nebius Grafana.
Benefits & perks
- Competitive compensation
- Career growth and learning opportunities
- Flexibility and ownership
- Collaborative and innovative culture
- Opportunity to work on impactful AI projects
- International environment and talented teams